I'm pleased to finally share the work my colleagues and I have created for "Matrix Awakens: An Unreal Engine 5 Experience".
The Matrix Awakens: An Unreal Engine 5 Experience is now available for PlayStation 5 and Xbox Series X/S.
https://www.unrealengine.com/en-US/wakeup
Download the City Sample project https://unrealengine.com/marketplace/en-US/learn/city-sample to see these crowds in action, or grab the City Sample Crowd Asset Pack https://www.unrealengine.com/marketplace/en-US/product/city-sample-crowds to use them into your own project.
This is a collection of stills that include work I contributed to on the project. I mostly worked on procedural textures and material graphs for the Freeways, Roads, Rooftops, Sidewalks, and the Crowd Costumes, plus a few traditional textures on props and costumes, including a main character's long coat outfit.
Check out the rest of the team's work here:
Lana Lan
https://www.artstation.com/lanaconqueso
Jerome Platteaux
https://www.artstation.com/feaneroh
Nicole Gorny
https://www.artstation.com/ssjtroll
Bastian Hoppe
https://www.artstation.com/fatrobot
Quentin Marmier
https://www.artstation.com/quentinmarmier
Julien Didisheim
https://www.artstation.com/juliendidisheim
Nicholas Boulanger
https://www.artstation.com/nicholas_boulanger

The Road textures were built similarly, with a few great UV tricks to help with seaming. Check out the tech talk here to see what we did. https://www.youtube.com/watch?v=xLVJP-o0g28